GAME-THEORETIC AND GAME-EXPERIMENTAL MODELING OF THE INTERACTION OF PARTICIPANTS OF THE TRIPLE HELIX OF INNOVATION
Abstract
This paper presents a basic formalization of university-government-industry interaction (the concept of the Triple Helix). Such formalization is based on game theory principles and methods, as well as the methods and instruments of the theory of optimal allocation of resources. The constructed models simulate the phases of R&D, implementation and commercialization of a new project, as well as risks and uncertainty on each of these innovation stages. Based on the presented formalization, a business simulation game as a game-experimental model was developed and tested. The paper demonstrates that game-theoretic and optimal resource solutions may serve as a benchmark for real interactions of the key stakeholders of innovation ecosystems of different scales.
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References
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